No I’m not going to be talking about Farmville, not mafia wars either. I’m talking a different sort of social gaming.
Something is changing with the way we play our games and the way we interact with our friends; games are getting social. The idea for this article came about while I was playing Blur last night – it’s rammed with a whole host of sociable features: Twitter, Facebook and its own little social site in the form of blurthegame.com, all of which exist outside of the game.
Twitter and Facebook… man those two words must annoy the hell out of anybody who isn’t in to the whole social networking thing. They are everywhere! It seems that every TV show, soft drink, film, website and religious figure has a “like” page on Facebook, a Twitter account or both.