Long queues ago, in a galaxy far far away… I’m sorry, I couldn’t help it. The doors opened for ‘press only’ access at 9am on the second day of PAX East 2011, and I headed straight through the door in a brisk walk towards Bioware’s booth to get some hands on time with Star Wars: The Old Republic. I’d seen the queue for it the previous day when we were in the Rockstar line for L.A. Noire, and believe me when I tell you that it was big, in fact… beyond big, it was possibly the longest wait of the show. I already knew that getting there early was important if I wanted any chance of playing the game and made it to the both for around ten past nine so, although the queue wasn’t as big, I still knew I was in for quite a wait.
Two hours later and I reached the front of the line; we were split into groups of four and handed an iPad with a brief presentation on it which outlined the set up for the instance that we would be playing today: a flashpoint called Taral V. The choices were as follows:
Smuggler – Basically the support unit of the group, which comes equipped with three levels of healing to cast on the other party members. The first level heals a small amount, casts quickly and has a quick cool down time, while the higher level regenerates more health and takes longer to recharge etc. Weapon wise, the blaster that this particular smuggler was equipped with didn’t seem very useful, although the portable cover that you could throw down was handy when surrounded, but unfortunately you could only heal from behind it.